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» Atomicity Implementation in Mobile Computing
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ACMACE
2005
ACM
14 years 2 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
PERVASIVE
2005
Springer
14 years 2 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
ACMACE
2004
ACM
14 years 2 months ago
The intelligent street: responsive sound environments for social interaction
The Intelligent Street is a music installation that is able to respond intelligently to the collective requests of users interacting together. The performance it creates is largel...
Henrik Lörstad, Mark d'Inverno, John Eacott
ISPA
2004
Springer
14 years 2 months ago
A Peer-to-Peer Mechanism for Resource Location and Allocation Over the Grid
Abstract. Recent advances in P2P lookup overlays provide an appealing solution for distributed search without relying on a single database server. In addition to performing resourc...
Hung-Chang Hsiao, Mark Baker, Chung-Ta King
ICDCS
2003
IEEE
14 years 2 months ago
Cross-Feature Analysis for Detecting Ad-Hoc Routing Anomalies
With the proliferation of wireless devices, mobile ad hoc networking (MANET) has become a very exciting and important technology due to its characteristics of open medium and dyna...
Yi-an Huang, Wei Fan, Wenke Lee, Philip S. Yu