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» Atomicity Implementation in Mobile Computing
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GI
2009
Springer
14 years 1 months ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
PERVASIVE
2009
Springer
14 years 3 months ago
Mobile Device Interaction with Force Sensing
Abstract. We propose a new type of input for mobile devices by sensing forces applied by users to device casings. Deformation of the devices is not necessary for such “force gest...
James Scott, Lorna M. Brown, Mike Molloy
HPCN
2000
Springer
14 years 15 days ago
Communicating Mobile Active Objects in Java
This paper investigates the design and implementation of mobile computations in Java. We discuss various issues encountered while building a Java library that allows active objects...
Françoise Baude, Denis Caromel, Fabrice Hue...
PPOPP
2006
ACM
14 years 2 months ago
McRT-STM: a high performance software transactional memory system for a multi-core runtime
Applications need to become more concurrent to take advantage of the increased computational power provided by chip level multiprocessing. Programmers have traditionally managed t...
Bratin Saha, Ali-Reza Adl-Tabatabai, Richard L. Hu...
HPDC
1996
IEEE
14 years 1 months ago
Mobile Processing in Open Systems
A universal spatial automaton, called WAVE, for highly parallel processing in arbitrary distributed systems is described. The automaton is based on a virus principle where recursi...
Peter Sapaty