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AMDO
2004
Springer
14 years 2 months ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung
TPCG
2003
IEEE
14 years 2 months ago
Demosaicing of Colour Images Using Pixel Level Data-Dependent Triangulation
Single-chip digital cameras use an array of broadspectrum Charge-Coupled Devices (CCD) overlayed with a colour filter array. The filter layer consists of transparent patches of ...
Dan Su, Philip Willis
SI3D
2003
ACM
14 years 2 months ago
An evaluation of methods for linking 3D views
It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can ...
Matthew Plumlee, Colin Ware
SIGGRAPH
2003
ACM
14 years 2 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
PG
2002
IEEE
14 years 1 months ago
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
In this paper, we develop an interactive haptic system, which can be further aid for digital Chinese painting. When an artist is holding our force feedback device, one feels like ...
Jeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung