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CHI
2005
ACM
13 years 10 months ago
Designing human friendly human interaction proofs (HIPs)
HIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used ...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
CGF
2006
173views more  CGF 2006»
13 years 8 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
ICCV
2011
IEEE
12 years 8 months ago
CARD: Compact And Real-time Descriptors
We propose Compact And Real-time Descriptors (CARD) which can be computed very rapidly and be expressed by short binary codes. An efficient algorithm based on lookup tables is pr...
Mitsuru Ambai, Yuichi Yoshida
ICIP
2005
IEEE
14 years 10 months ago
Quality assessment using data hiding on perceptually important areas
In this paper, we present a no-reference video quality metric that blindly estimates the quality of a video. The proposed approach makes use of a data hiding technique to embed a ...
Marco Carli, Mylene Christine Queiroz de Farias, E...
CVPR
2010
IEEE
14 years 3 months ago
Improving web-image search results using query-relative classifiers
Web image search using text queries has received considerable attention. However, current state-of-the-art approaches require training models for every new query, and are therefore...
Josip Krapac, Moray Allan, Jakob Verbeek, Frédér...