The trend toward pervasive computing necessitates finding and implementing appropriate ways for users to interact with devices. We believe the future of interaction with pervasive ...
Paul P. Maglio, Teenie Matlock, Christopher S. Cam...
In this paper, we present a procedure for organizing real world scenes along semantic axes. The approach is based on the output energies of linear discriminant filters that take i...
We present a novel experience based sampling or experiential sampling technique which has the ability to focus on the analysis’s task by making use of the contextual information...
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Recognition of human actions is usually addressed in the scope of video interpretation. Meanwhile, common human actions such as "reading a book", "playing a guitar&...