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GAMEON
2008
13 years 9 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
ICMAS
2000
13 years 9 months ago
Evolutionary On-line Learning of Cooperative Behavior with Situation-Action-Pairs
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...
Jörg Denzinger, Michael Kordt
AAMAS
2005
Springer
13 years 8 months ago
Formalisations of Capabilities for BDI-Agents
Intentional agent systems are increasingly being used in a wide range of complex applications. Capabilities has recently been introduced into some of these systems as a software en...
Lin Padgham, Patrick Lambrix
MABS
2007
Springer
14 years 2 months ago
Beyond Accuracy. Reputation for Partner Selection with Lies and Retaliation
In an unpredictable, heterogeneous world, intelligent agents depend on accurate social information; reputation, among the preeminent artifacts to transmit social evaluations, has b...
Isaac Pinyol, Mario Paolucci, Jordi Sabater-Mir, R...
ICCBR
2005
Springer
14 years 1 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes