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SIROCCO
2010
13 years 9 months ago
Asynchronous Deterministic Rendezvous in Bounded Terrains
Abstract. Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Robots are modeled as points, and ...
Jurek Czyzowicz, David Ilcinkas, Arnaud Labourel, ...
ICWS
2007
IEEE
13 years 9 months ago
Reputation-Enhanced QoS-based Web Services Discovery
With an increasing number of Web services providing similar functionalities, Quality of Service (QoS) is becoming an important criterion for selection of the best available servic...
Ziqiang Xu, Patrick Martin, Wendy Powley, Farhana ...
IJCAI
2007
13 years 9 months ago
A Fast Analytical Algorithm for Solving Markov Decision Processes with Real-Valued Resources
Agents often have to construct plans that obey deadlines or, more generally, resource limits for real-valued resources whose consumption can only be characterized by probability d...
Janusz Marecki, Sven Koenig, Milind Tambe
IJCAI
2007
13 years 9 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
IJCAI
2007
13 years 9 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
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