Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
We investigate the verbal and nonverbal means for grounding, and propose a design for embodied conversational agents that relies on both kinds of signals to establish common groun...
Yukiko I. Nakano, Gabe Reinstein, Tom Stocky, Just...
This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross’ informal theory of ...
Tibor Bosse, Matthijs Pontier, Ghazanfar F. Siddiq...
—Users increasingly manage their home and work collaborations by exploiting online applications. However, they have to deal with a fragmented view of their workspaces, because ea...
Liliana Ardissono, Gianni Bosio, Anna Goy, Giovann...
Program debugging is one of the most time-consuming parts of the software development cycle. In recent years, automatic debugging has been an active research area in software engi...