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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ACL
2003
13 years 9 months ago
Towards a Model of Face-to-Face Grounding
We investigate the verbal and nonverbal means for grounding, and propose a design for embodied conversational agents that relies on both kinds of signals to establish common groun...
Yukiko I. Nakano, Gabe Reinstein, Tom Stocky, Just...
IVA
2007
Springer
14 years 2 months ago
Incorporating Emotion Regulation into Virtual Stories
This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross’ informal theory of ...
Tibor Bosse, Matthijs Pontier, Ghazanfar F. Siddiq...
IAT
2009
IEEE
13 years 11 months ago
Managing Context-Dependent Workspace Awareness in an e-Collaboration Environment
—Users increasingly manage their home and work collaborations by exploiting online applications. However, they have to deal with a fragmented view of their workspaces, because ea...
Liliana Ardissono, Gianni Bosio, Anna Goy, Giovann...
AAAI
2008
13 years 10 months ago
A Formalization of Program Debugging in the Situation Calculus
Program debugging is one of the most time-consuming parts of the software development cycle. In recent years, automatic debugging has been an active research area in software engi...
Yongmei Liu