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» Attentive display: paintings as attentive user interfaces
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CHI
2005
ACM
14 years 8 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
HUC
2010
Springer
13 years 8 months ago
Psycho-physiological measures for assessing cognitive load
With a focus on presenting information at the right time, the ubicomp community can benefit greatly from learning the most salient human measures of cognitive load. Cognitive load...
Eija Haapalainen, Seungjun Kim, Jodi Forlizzi, Ani...
CHI
2009
ACM
14 years 8 months ago
Toward a unified theory of the multitasking continuum: from concurrent performance to task switching, interruption, and resumpti
Multitasking in user behavior can be represented along a continuum in terms of the time spent on one task before switching to another. In this paper, we present a theory of behavi...
Dario D. Salvucci, Niels Taatgen, Jelmer P. Borst
APSCC
2009
IEEE
14 years 2 months ago
Context-aware adaptive service mashups
—Mashup tools are becoming increasingly important enabling users to compose services and processes on the Web. Most existing tools focus on Web-based interfaces, usability, and v...
Christoph Dorn, Daniel Schall, Schahram Dustdar
TEI
2009
ACM
133views Hardware» more  TEI 2009»
14 years 2 months ago
Bimanual tangible interaction with mobile phones
In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our l...
Darren Edge, Alan F. Blackwell