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» Audio games: new perspectives on game audio
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CGI
1999
IEEE
13 years 11 months ago
Time Warping of Audio Signals
This paper describes a technique to obtain a time dilation or contraction of an audio signal. Different Computer Graphics applications can take advantage of this technique. In rea...
Siome Goldenstein, Jonas Gomes
ASSETS
1998
ACM
13 years 10 months ago
Conversational Gestures for Direct Manipulation on the Audio Desktop
We describe the speech-enabling approach to building auditory interfaces that treat speech as a first-class modality. The process of designing effective auditory interfaces is de...
T. V. Raman
CORR
2007
Springer
111views Education» more  CORR 2007»
13 years 6 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar
DAIS
2009
13 years 7 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
ICMCS
2010
IEEE
156views Multimedia» more  ICMCS 2010»
13 years 7 months ago
Noise cancellation: Disrupting audio perception
ph is an abstracted flattened version of the view, just as the sound being emitted speakers is an abstracted and distorted version of that which is being recorded 1 K Goldsmith, `B...
Cara-Ann Simpson, Eva Cheng