Sciweavers

86 search results - page 7 / 18
» Audio games: new perspectives on game audio
Sort
View
KCAP
2011
ACM
12 years 9 months ago
On the role of user-generated metadata in audio visual collections
Recently, various crowdsourcing initiatives showed that targeted efforts of user communities result in massive amounts of tags. For example, the Netherlands Institute for Sound a...
Riste Gligorov, Michiel Hildebrand, Jacco van Osse...
IUI
2000
ACM
13 years 11 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
TASLP
2010
177views more  TASLP 2010»
13 years 1 months ago
A Watermarking-Based Method for Informed Source Separation of Audio Signals With a Single Sensor
In this paper, the issue of audio source separation from a single channel is addressed, i.e. the estimation of several source signals from a single observation of their mixture. Th...
Mathieu Parvaix, Laurent Girin, Jean-Marc Brossier
DIGRA
2005
Springer
14 years 7 days ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
EJASMP
2010
108views more  EJASMP 2010»
13 years 1 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies