We describe an extension of B-splines to surfacesof arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, ...
—We present a novel algorithm to segment a 3D surface mesh into visually meaningful regions. Our approach is based on an analysis of the local geometry of vertices. In particular...
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...