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SI3D
2005
ACM
14 years 3 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
SIGGRAPH
1997
ACM
14 years 2 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
IOR
2002
179views more  IOR 2002»
13 years 9 months ago
Decision Analysis: A Personal Account of How It Got Started and Evolved
Then these analytically motivated abstractions were gradually made more intricate as the body of mathematical techniques grew. The trend went from elementary analysis of complex, i...
Howard Raiffa
TOG
2002
167views more  TOG 2002»
13 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
ICAIL
2009
ACM
13 years 7 months ago
Case law in extended argumentation frameworks
In this paper we discuss how recent developments in argumentation frameworks, most notably Extended Argumentation Frameworks, can inform the representation of a body of case law u...
Trevor J. M. Bench-Capon, Sanjay Modgil