Sciweavers

483 search results - page 5 / 97
» Augmented Reality as a Design Tool for Mobile Interfaces
Sort
View
ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
MOBILITY
2009
ACM
14 years 2 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
ISMAR
2007
IEEE
14 years 1 months ago
Reliving Museum Visiting Experiences on-and-off the Spot
We have developed a GUI tool and a mobile MR system for reliving experiences at museums. The GUI tool was developed to provide services based on content made from activity logs an...
Takashi Okuma, Masakatsu Kourogi, Nobuchika Sakata...
ISMAR
2008
IEEE
14 years 1 months ago
The design of a mixed-reality book: Is it still a real book?
In this paper we present the results of our long term development of a mixed reality book. Most previous work in the area has focused on the technology of augmented reality books,...
Raphael Grasset, Andreas Dünser, Mark Billing...
MM
2010
ACM
220views Multimedia» more  MM 2010»
13 years 5 months ago
Bateau ivre: an artistic markerless outdoor mobile augmented reality installation on a riverboat
Bateau Ivre is a project presented on the Seine River to make a large audience aware of the possible developments of Augmented Reality through an artistic installation in a mobile...
Christian Jacquemin, Wai Kit Chan, Matthieu Courge...