Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
There are a variety of digital tools for enabling people who are separated by time and space to communicate and collaborate on shared interests and tasks. The widespread use of so...
Joseph F. McCarthy, Danah Boyd, Elizabeth F. Churc...
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...