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» Augmented Reality for Real and Virtual Humans
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CHI
2005
ACM
14 years 9 months ago
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
Tek-Jin Nam
BILDMED
2007
134views Algorithms» more  BILDMED 2007»
13 years 10 months ago
Improving Depth Perception in Medical AR
We present the in-situ visualization of medical data taken from CT or MRI scans in real-time using a video see-through head mounted display (HMD). One of the challenges to improve ...
Christoph Bichlmeier, Tobias Sielhorst, Sandro Mic...
DAGM
2009
Springer
13 years 9 months ago
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo
In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
Uwe Hahne, Marc Alexa
CHI
2010
ACM
14 years 3 months ago
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...
CHI
2004
ACM
14 years 8 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...