Sciweavers

418 search results - page 70 / 84
» Augmented Reality for Real and Virtual Humans
Sort
View
TSMC
2010
13 years 3 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
WWW
2004
ACM
14 years 9 months ago
Event synchronization for interactive cyberdrama generation on the web: a distributed approach
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...
Stefano Ferretti, Marco Roccetti
ATAL
2008
Springer
13 years 10 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
HAPTICS
2009
IEEE
14 years 3 months ago
Progressive shared control for training in virtual environments
Virtual environments (VEs) with haptic feedback not only provide a safe and versatile practice medium for many manual control tasks, but also promise to improve the efficacy of m...
Yanfang Li, Joel C. Huegel, Volkan Patoglu, Marcia...
HAPTICS
2007
IEEE
14 years 2 months ago
Surface Interrogation Methods for Haptic Rendering of Virtual Objects
The process which enables virtual objects to mimic their real world counterparts is known as realistic rendering in haptics. Realistic sensations could relate to any spatial featu...
Anusha Sridaran, Dianne Hansford, Kanav Kahol, Set...