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» Augmented Reality for Real and Virtual Humans
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NORDICHI
2004
ACM
14 years 24 days ago
InfoRadar: group and public messaging in the mobile context
Previous research has sought to utilize everyday messaging metaphors, such as the notice board, in location-based messaging systems. Unfortunately, many of the restrictions associ...
Matti Rantanen, Antti Oulasvirta, Jan Blom, Sauli ...
ATAL
2006
Springer
13 years 11 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
MM
2006
ACM
117views Multimedia» more  MM 2006»
14 years 1 months ago
Interactive "immaterial" screen for performing arts
Various performing arts increasingly employ projection screens and other information displays as essential elements of the show. We present some possibilities and lessons learned ...
Ismo Rakkolainen, Tanju Erdem, Çigdem Erdem...
MM
2003
ACM
125views Multimedia» more  MM 2003»
14 years 19 days ago
Essistants
One of the challenges the service providers currently face is the ability to introduce a variety of services at a minimal cost and impact to their customers. These services often ...
Christos Tryfonas, James Schumacher