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CHI
1994
ACM
14 years 28 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CICLING
2009
Springer
14 years 23 days ago
Language Identification on the Web: Extending the Dictionary Method
Abstract. Automated language identification of written text is a wellestablished research domain that has received considerable attention in the past. By now, efficient and effecti...
Radim Rehurek, Milan Kolkus
CF
2006
ACM
14 years 17 days ago
An efficient cache design for scalable glueless shared-memory multiprocessors
Traditionally, cache coherence in large-scale shared-memory multiprocessors has been ensured by means of a distributed directory structure stored in main memory. In this way, the ...
Alberto Ros, Manuel E. Acacio, José M. Garc...
ASPLOS
2008
ACM
13 years 11 months ago
Learning from mistakes: a comprehensive study on real world concurrency bug characteristics
The reality of multi-core hardware has made concurrent programs pervasive. Unfortunately, writing correct concurrent programs is difficult. Addressing this challenge requires adva...
Shan Lu, Soyeon Park, Eunsoo Seo, Yuanyuan Zhou
DAGSTUHL
2007
13 years 10 months ago
End-User Development Techniques for Enterprise Resource Planning Software Systems
Abstract. The intent of this position paper is to present the focus of interest of our end-user development (EUD) related research at SAP Research CEC Darmstadt, enabling other par...
Michael Spahn, Stefan Scheidl, Todor Stoitsev