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FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
NSDI
2008
13 years 10 months ago
Ostra: Leveraging Trust to Thwart Unwanted Communication
Online communication media such as email, instant messaging, bulletin boards, voice-over-IP, and social networking sites allow any sender to reach potentially millions of users at...
Alan Mislove, Ansley Post, Peter Druschel, P. Kris...
HT
2004
ACM
14 years 1 months ago
Saving private hypertext: requirements and pragmatic dimensions for preservation
The preservation of literary hypertexts presents significant challenges if we are to ensure continued access to them as the underlying technology changes. Not only does such an ef...
Catherine C. Marshall, Gene Golovchinsky
ASSETS
2009
ACM
14 years 8 days ago
Better vocabularies for assistive communication aids: connecting terms using semantic networks and untrained annotators
The difficulties of navigating vocabulary in an assistive communication device are exacerbated for individuals with lexical access disorders like those due to aphasia. We present ...
Sonya S. Nikolova, Jordan L. Boyd-Graber, Christia...
JCDL
2005
ACM
152views Education» more  JCDL 2005»
14 years 1 months ago
In the company of readers: the digital library book as "practiced place"
Most digital libraries (DLs) necessarily focus on the complex issues that arise when library collections are freed from their physical anchors in buildings and on paper. Typical i...
Nancy Kaplan, Yoram Chisik