Sciweavers

121 search results - page 22 / 25
» Augmenting user interfaces with adaptive speech commands
Sort
View
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CVPR
2005
IEEE
14 years 9 months ago
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...
MOBICOM
1997
ACM
13 years 11 months ago
Composable ad-hoc Mobile Services for Universal Interaction
This paperintroduces the notion of “universalinteraction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Us...
Todd D. Hodes, Randy H. Katz, Edouard Servan-Schre...
CHI
2010
ACM
14 years 2 months ago
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector
MouseLight is a spatially-aware standalone mobile projector with the form factor of a mouse that can be used in combination with digital pens on paper. By interacting with the pro...
Hyunyoung Song, François Guimbretièr...
HRI
2009
ACM
14 years 2 months ago
An information pipeline model of human-robot interaction
This paper investigates the potential usefulness of viewing the system of human, robot, and environment as an “information pipeline” from environment to user and back again. I...
Kevin Gold