Techniques for face recognition generally fall into global and local approaches, with the principal component analysis (PCA) being the most prominent global approach. This paper u...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
Most eye trackers work well for open eyes. However, blinking is a physiological necessity for humans. Moreover, for applicationssuch as facial expression analysis and driver aware...
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
This paper deals with the problem of finding sign occurrences in a sign language (SL) video. It begins with an analysis of sign models and the way they can take into account the s...