Estimating the structure of the human face is a long studied and difficult task. In this paper we present a new method for estimating facial structure from only a minimal number o...
Nathan Faggian, Andrew P. Paplinski, Jamie Sherrah
Scene ow is the 3D motion eld of points in the world. Given N (N > 1) image sequences gather ed with a N-eye stereo camera or N calibrated cameras, we present a novel system wh...
We propose a novel method for computing a geometrically consistent and spatially dense matching between two 3D shapes. Rather than mapping points to points we match infinitesimal...
Thomas Windheuser, Ulrich Schlickewei, Frank R. Sc...
Inferring both 3D structure and motion of nonrigid objects from monocular images is an important problem in computational vision. The challenges stem not only from the absence of ...
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...