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CHI
2006
ACM
16 years 4 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
108
Voted
ICEIS
2002
IEEE
15 years 8 months ago
The AEX Method and Its Instrumentation
: We aim at elaborating a decision support system to manage concrete experience, using Artificial Intelligence methods, such as Case-Based Reasoning. We target any organization tha...
Sabine Delaître, Alain Giboin, Sabine Moisan
129
Voted
IJCV
2006
124views more  IJCV 2006»
15 years 3 months ago
Representation Analysis and Synthesis of Lip Images Using Dimensionality Reduction
Understanding facial expressions in image sequences is an easy task for humans. Some of us are capable of lipreading by interpreting the motion of the mouth. Automatic lipreading b...
Michal Aharon, Ron Kimmel
128
Voted
CVIU
2007
157views more  CVIU 2007»
15 years 3 months ago
Camera calibration and light source orientation from solar shadows
In this paper, we describe a method for recovering camera parameters from perspective views of daylight shadows in a scene, given only minimal geometric information determined fro...
Xiaochun Cao, Hassan Foroosh
151
Voted
SMI
2007
IEEE
157views Image Analysis» more  SMI 2007»
15 years 10 months ago
Skeleton-based Hierarchical Shape Segmentation
We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of a critical points on the curv...
Dennie Reniers, Alexandru Telea