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PODC
2006
ACM
14 years 1 months ago
Computing separable functions via gossip
Motivated by applications to sensor, peer-to-peer, and adhoc networks, we study the problem of computing functions of values at the nodes in a network in a totally distributed man...
Damon Mosk-Aoyama, Devavrat Shah
SENSYS
2006
ACM
14 years 1 months ago
Target tracking with binary proximity sensors: fundamental limits, minimal descriptions, and algorithms
We explore fundamental performance limits of tracking a target in a two-dimensional field of binary proximity sensors, and design algorithms that attain those limits. In particul...
Nisheeth Shrivastava, Raghuraman Mudumbai, Upamany...
SIGECOM
2006
ACM
106views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Approximation algorithms and online mechanisms for item pricing
We present approximation and online algorithms for a number of problems of pricing items for sale so as to maximize seller’s revenue in an unlimited supply setting. Our first r...
Maria-Florina Balcan, Avrim Blum
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
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