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CA
2000
IEEE
14 years 4 days ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
CVPR
2012
IEEE
11 years 10 months ago
Center-Shift: An approach towards automatic robust mesh segmentation (ARMS)
In the area of 3D shape analysis, research in mesh segmentation has always been an important topic, as it is a fundamental low-level task which can be utilized in many application...
Mengtian Sun, Yi Fang, Karthik Ramani
AAMAS
1999
Springer
13 years 7 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
MIG
2010
Springer
13 years 6 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
ATAL
2008
Springer
13 years 9 months ago
Emotional reading of medical texts using conversational agents
In this paper, we present a prototype that helps visualizing the relative importance of sentences extracted from medical texts using Embodied Conversational Agents (ECA). We propo...
Gersende Georg, Catherine Pelachaud, Marc Cavazza