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» Automatic Generation of Game Level Solutions as Storyboards
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SSDBM
2011
IEEE
257views Database» more  SSDBM 2011»
12 years 11 months ago
Database-as-a-Service for Long-Tail Science
Database technology remains underused in science, especially in the long tail  the small labs and individual researchers that collectively produce the majority of scientic output...
Bill Howe, Garrett Cole, Emad Souroush, Paraschos ...
CGF
2011
12 years 11 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
BMCBI
2008
147views more  BMCBI 2008»
13 years 7 months ago
Assessment of disease named entity recognition on a corpus of annotated sentences
Background: In recent years, the recognition of semantic types from the biomedical scientific literature has been focused on named entities like protein and gene names (PGNs) and ...
Antonio Jimeno-Yepes, Ernesto Jiménez-Ruiz,...
ICSE
2005
IEEE-ACM
14 years 7 months ago
Safe query objects: statically typed objects as remotely executable queries
When building scalable systems that involve general-purpose computation and persistent data, object-oriented languages and relational databases are often essential components. Yet...
William R. Cook, Siddhartha Rai
FAC
2008
100views more  FAC 2008»
13 years 7 months ago
Slicing communicating automata specifications: polynomial algorithms for model reduction
Abstract. Slicing is a program analysis technique that was originally introduced to improve program debugging and understanding. The purpose of a slicing algorithm is to remove the...
Sébastien Labbé, Jean-Pierre Gallois