Sciweavers

64 search results - page 3 / 13
» Automatic Generation of Game Level Solutions as Storyboards
Sort
View
AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
ICAI
2004
13 years 9 months ago
Automatic Generation of English-language Steps in Puzzle Solving
This paper shows how to generate an English step-by-step explanation that describes how an automated reasoning system solves a complex logic program. We limit our attention to pro...
Hemantha Ponnuru, Raphael A. Finkel, Victor W. Mar...
CAISE
2007
Springer
14 years 1 months ago
Automatic Generation of Model Translations
Abstract. The translation of information between heterogeneous representations is a long standing issue. With the large spreading of cooperative applications fostered by the advent...
Paolo Papotti, Riccardo Torlone
TCIAIG
2010
13 years 2 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
CORR
2010
Springer
171views Education» more  CORR 2010»
13 years 7 months ago
Reliable Mining of Automatically Generated Test Cases from Software Requirements Specification (SRS)
Writing requirements is a two-way process. In this paper we use to classify Functional Requirements (FR) and Non Functional Requirements (NFR) statements from Software Requirement...
Lilly Raamesh, G. V. Uma