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CVGIP
2006
116views more  CVGIP 2006»
13 years 9 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IEICET
2007
90views more  IEICET 2007»
13 years 8 months ago
Multi-Point Simulated Annealing with Adaptive Neighborhood
—When SA is applied to continuous optimization problems, the design of the neighborhood used in SA becomes important. A lot of experiments are necessary to determine an appropria...
Keiko Ando, Mitsunori Miki, Tomoyuki Hiroyasu
TVCG
2010
166views more  TVCG 2010»
13 years 7 months ago
An Extension of Wilkinson's Algorithm for Positioning Tick Labels on Axes
—The non-data components of a visualization, such as axes and legends, can often be just as important as the data itself. They provide contextual information essential to interpr...
Justin Talbot, Sharon Lin, Pat Hanrahan
CAISE
2010
Springer
13 years 5 months ago
Towards Automated Inconsistency Handling in Design Models
Abstract. The increasing adoption of MDD (Model Driven Development) techniques favored the use of large models of different types. It turns out that when the modeled system gets la...
Marcos Aurélio Almeida da Silva, Alix Mouge...
GECCO
2007
Springer
181views Optimization» more  GECCO 2007»
14 years 3 months ago
ACOhg: dealing with huge graphs
Ant Colony Optimization (ACO) has been successfully applied to those combinatorial optimization problems which can be translated into a graph exploration. Artificial ants build s...
Enrique Alba, J. Francisco Chicano