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» Automatic Generation of Story Highlights
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GAMEON
2003
13 years 9 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
HT
2005
ACM
14 years 1 months ago
StorySpinner: controlling narrative pace in hyperfiction
This paper describes the StorySpinner system, a sculptural hypertext reader used as a test bed for experimenting with the authoring of narrative flow in automatically generated st...
Clare J. Hooper, Mark J. Weal
IJCNLP
2005
Springer
14 years 1 months ago
Topic Tracking Based on Linguistic Features
This paper explores two linguistically motivated restrictions on the set of words used for topic tracking on newspaper articles: named entities and headline words. We assume that n...
Fumiyo Fukumoto, Yusuke Yamaji
ICMCS
1999
IEEE
110views Multimedia» more  ICMCS 1999»
13 years 11 months ago
Interactive Maps for a Digital Video Library
The Informedia Digital Video Library contains over 1200 hours of video. Through automatic processing, descriptors are derived for the video to improve library access. A new extens...
Michael G. Christel, Andreas M. Olligschlaeger
DIGRA
2005
Springer
14 years 1 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...