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» Automatic Heuristic Construction for General Game Playing
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FDG
2009
ACM
14 years 2 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
ICCBR
2005
Springer
14 years 1 months ago
On the Effectiveness of Automatic Case Elicitation in a More Complex Domain
Automatic case elicitation (ACE) is a learning technique in which a case-based reasoning system acquires knowledge automatically from scratch through repeated real-time trial and e...
Siva N. Kommuri, Jay H. Powell, John D. Hastings
ENTCS
2007
130views more  ENTCS 2007»
13 years 7 months ago
Specify, Compile, Run: Hardware from PSL
We propose to use a formal specification language as a high-level hardware description language. Formal languages allow for compact, unambiguous representations and yield designs...
Roderick Bloem, Stefan Galler, Barbara Jobstmann, ...
ATAL
2008
Springer
13 years 9 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
GECCO
2010
Springer
176views Optimization» more  GECCO 2010»
13 years 9 months ago
A hierarchical cooperative evolutionary algorithm
To successfully search multiple coadaptive subcomponents in a solution, we developed a novel cooperative evolutionary algorithm based on a new computational multilevel selection f...
Shelly Xiaonan Wu, Wolfgang Banzhaf