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» Automatic Heuristic Construction for General Game Playing
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AAAI
2007
13 years 9 months ago
Domain-Independent Construction of Pattern Database Heuristics for Cost-Optimal Planning
Heuristic search is a leading approach to domain-independent planning. For cost-optimal planning, however, existing admissible heuristics are generally too weak to effectively gui...
Patrik Haslum, Adi Botea, Malte Helmert, Blai Bone...
NETGAMES
2005
ACM
14 years 1 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
ACG
2009
Springer
14 years 2 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
ICDCS
2010
IEEE
13 years 11 months ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....