This paper describes a method of human short hair modeling and real time animation. A method is proposed to model the short hair. First, a hair style model is derived from a scalp...
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
In this paper, we propose a system that can automatically segment a basketball video into several clips on the basis of a GOP-based scene change detection method. The length of ea...
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
We propose a novel hierarchical model of human dynamics for view independent tracking of the human body in monocular video sequences. The model is trained using real data from a c...