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ICPR
2008
IEEE
14 years 10 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
CHI
2006
ACM
14 years 9 months ago
Making memories: applying user input logs to interface design and evaluation
In this paper, we describe our approach to designing interface components that automate the logging of user input. These recorded logs of user-system interactions can serve as a b...
Tamara Babaian, Wendy T. Lucas, Heikki Topi
DAGM
2009
Springer
14 years 3 months ago
Simultaneous Estimation of Pose and Motion at Highly Dynamic Turn Maneuvers
Abstract. The (Extended) Kalman filter has been established as a standard method for object tracking. While a constraining motion model stabilizes the tracking results given noisy...
Alexander Barth, Jan Siegemund, Uwe Franke, Wolfga...
CBMS
2008
IEEE
14 years 3 months ago
A Self-Test to Detect a Heart Attack Using a Mobile Phone and Wearable Sensors
This paper describes a heart attack self-test application for a mobile phone which allows potential victims of a heart attack to quickly assess whether they are having a heart att...
Peter Leijdekkers, Valérie Gay
DSN
2008
IEEE
14 years 3 months ago
Tempest: Soft state replication in the service tier
Soft state in the middle tier is key to enabling scalable and responsive three tier service architectures. While softstate can be reconstructed upon failure, replicating it across...
Tudor Marian, Mahesh Balakrishnan, Ken Birman, Rob...