We introduce a new approach to structure and motion recovery directly from one or more large planes in the scene. When such a plane exists, we demonstrate how to automatically det...
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
This paper presents a calibration-free line-based tracking method to augment virtual objects into a video sequence. The presented method uses a cube on the first image to calibrat...
A new hand gesture recognition method based on Input– Output Hidden Markov Models is presented. This method deals with the dynamic aspects of gestures. Gestures are extracted fr...
Abstract. In spite of over two decades of intense research, illumination and pose invariance remain prohibitively challenging aspects of face recognition for most practical applica...