Tiling is a widely used loop transformation for exposing/exploiting parallelism and data locality. Effective use of tiling requires selection and tuning of the tile sizes. This is...
DOALL loops are tiled to exploit DOALL parallelism and data locality on GPUs. In contrast, due to loop-carried dependences, DOACROSS loops must be skewed first in order to make ti...
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
In this contribution, we are concerned with the detection and re ned localization of 3D point landmarks. We propose multi-step di erential procedures for subvoxel localization of 3...
In the design of multimedia systems, one of the important issues is how to deal with "Kansei" of human beings. The concept of "Kansei" in Japanese includes sev...