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» Automatic generation of two-party computations
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SIGGRAPH
2010
ACM
14 years 2 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
PG
2000
IEEE
14 years 2 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
OSDI
1994
ACM
13 years 11 months ago
Distributed Filaments: Efficient Fine-Grain Parallelism on a Cluster of Workstations
A fine-grain parallel program is one in which processes are typically small, ranging from a few to a few hundred instructions. Fine-grain parallelism arises naturally in many situ...
Vincent W. Freeh, David K. Lowenthal, Gregory R. A...
ICPR
2008
IEEE
14 years 10 months ago
Refining PTZ camera calibration
Due to the increased need for security and surveillance, PTZ cameras are now being widely used in many domains. Therefore, it is very important for the applications like video mos...
Hassan Foroosh, Imran N. Junejo
ICPR
2002
IEEE
14 years 10 months ago
On the Preview of Digital Movies
In this paper, a new technique is proposed for the automatic generation of a preview sequence of a feature film. The input video is decomposed into a number of basic components ca...
Liang-Hua Chen, Chih-Wen Su, Hong-Yuan Mark Liao, ...