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» Automatic generation of two-party computations
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EVOW
2008
Springer
13 years 12 months ago
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs
Abstract. A major challenge in computer-generated music is to produce music that sounds natural. This paper introduces NEAT Drummer, which takes steps toward natural creativity. NE...
Amy K. Hoover, Michael P. Rosario, Kenneth O. Stan...
WOTUG
2008
13 years 11 months ago
FPGA based Control of a Production Cell System
Most motion control systems for mechatronic systems are implemented on digital computers. In this paper we present an FPGA based solution implemented on a low cost Xilinx Spartan I...
Marcel A. Groothuis, Jasper J. P. van Zuijlen, Jan...
GRAPHICSINTERFACE
2003
13 years 11 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 11 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
GISCIENCE
2008
Springer
141views GIS» more  GISCIENCE 2008»
13 years 11 months ago
Simplest Instructions: Finding Easy-to-Describe Routes for Navigation
Abstract. Current applications for wayfinding and navigation assistance usually calculate the route to a destination based on the shortest or fastest path from the origin. However...
Kai-Florian Richter, Matt Duckham