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» Automatic generation of two-party computations
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SIGGRAPH
2000
ACM
14 years 2 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
ERSHOV
2009
Springer
14 years 2 months ago
Anti-unification Algorithms and Their Applications in Program Analysis
A term t is called a template of terms t1 and t2 iff t1 = t1 and t2 = t2, for some substitutions 1 and 2. A template t of t1 and t2 is called the most specific iff for any template...
Peter E. Bulychev, Egor V. Kostylev, Vladimir A. Z...
BMCBI
2006
118views more  BMCBI 2006»
13 years 10 months ago
Exploration of biological network centralities with CentiBiN
Background: The elucidation of whole-cell regulatory, metabolic, interaction and other biological networks generates the need for a meaningful ranking of network elements. Central...
Björn H. Junker, Dirk Koschützki, Falk S...
CVPR
1999
IEEE
15 years 6 days ago
Extracting Textured Vertical Facades From Controlled Close-Range Imagery
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
Satyan R. Coorg, Seth J. Teller
CVPR
2007
IEEE
15 years 6 days ago
Adaptive Patch Features for Object Class Recognition with Learned Hierarchical Models
We present a hierarchical generative model for object recognition that is constructed by weakly-supervised learning. A key component is a novel, adaptive patch feature whose width...
Fabien Scalzo, Justus H. Piater