Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
We describe a new approach for creating concise high-level generative models from range images or other approximate representations of real objects. Using data from a variety of a...
A new technique for automatically generating anisotropic quadrilateral meshes is presented in this paper. The inputs are (1) a 2D geometric domain and (2) a desired anisotropy
Quadrangular remeshing of triangulated surfaces has received an increasing attention in recent years. A particularly elegant approach is the extraction of quads from the streamlin...
This paper proposes a probabilistic search algorithm to boost the computational efficiency of face detection in video sequences. The algorithm sequentially predicts the probabili...
Atsushi Matsui, Simon Clippingdale, Takashi Matsum...