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» Automatic linearization of nonlinear skinning
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SI3D
2009
ACM
14 years 2 months ago
Automatic linearization of nonlinear skinning
Ladislav Kavan, Steven Collins, Carol O'Sullivan
SI3D
2003
ACM
14 years 19 days ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
ICPR
2010
IEEE
14 years 1 months ago
Keyframe-Guided Automatic Non-Linear Video Editing
We describe a system for generating coherent movies from a collection of unedited videos. The generation process is guided by one or more input keyframes, which determine the cont...
Vaishnavi Rajgopalan, Ananth Ranganathan, Ramgopal...
CHARME
2003
Springer
103views Hardware» more  CHARME 2003»
14 years 18 days ago
Linear and Nonlinear Arithmetic in ACL2
Abstract. As of version 2.7, the ACL2 theorem prover has been extended to automatically verify sets of polynomial inequalities that include nonlinear relationships. In this paper w...
Warren A. Hunt Jr., Robert Bellarmine Krug, J. Str...