We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
Given a 3D environment, a set of constraints, and a set of sensor models, this paper addresses the problem of finding the set of sensors and their corresponding placement that cov...
Eric Becker, Gutemberg Guerra-Filho, Fillia Makedo...
Abstract. In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can b...
Darren Cosker, Steven Roy, Paul L. Rosin, A. David...
In this paper, we present a method for automatically creating a 3D model of a scene from a set of range images obtained from unknown viewpoints. Existing 3D modeling approaches re...
Tracking human lips in video is an important but notoriously dicult task. To accurately recover their motions in 3D from any head pose is an even more challenging task, though s...