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ACHI
2009
IEEE
14 years 2 months ago
A Model-Driven Development Approach Focusing Human Interaction
Human interaction like entering some data, making decisions etc. has to be dealt with as an integral part of today’s business processes and the supporting IT likewise. Hence, hu...
Stefan Link, Philip Hoyer, Tilmann Kopp, Sebastian...
AIED
2007
Springer
14 years 1 months ago
Mind and Body: Dialogue and Posture for Affect Detection in Learning Environments
We investigated the potential of automatic detection of a learner’s affective states from posture patterns and dialogue features obtained from an interaction with AutoTutor, an i...
Sidney K. D'Mello, Arthur C. Graesser
CCS
2007
ACM
14 years 1 months ago
On the infeasibility of modeling polymorphic shellcode
Current trends demonstrate an increasing use of polymorphism by attackers to disguise their exploits. The ability for malicious code to be easily, and automatically, transformed in...
Yingbo Song, Michael E. Locasto, Angelos Stavrou, ...
CSCW
2004
ACM
14 years 29 days ago
QnA: augmenting an instant messaging client to balance user responsiveness and performance
The growing use of Instant Messaging for social and work-related communication has created a situation where incoming messages often become a distraction to users while they are p...
Daniel Avrahami, Scott E. Hudson
SI3D
2003
ACM
14 years 24 days ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher