Sciweavers

543 search results - page 29 / 109
» Automatic texture mapping on real 3D model
Sort
View
CGI
2003
IEEE
14 years 2 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
ICPR
2006
IEEE
14 years 9 months ago
Incremental Vehicle 3-D Modeling from Video
In this paper, we present a new model-based approach for building 3-D models of vehicles from color video provided by a traffic surveillance camera. We incrementally build 3D mode...
Bir Bhanu, Nirmalya Ghosh
CVPR
2001
IEEE
14 years 10 months ago
Optimal Texture Map Reconstruction from Multiple Views
The recovery of 3D models from multiple reference images involves not only the extraction of 3D shape, but also of texture. Assuming that all surfaces are Lambertian, the resultin...
Lifeng Wang, Sing Bing Kang, Richard Szeliski, Heu...
SI3D
2006
ACM
14 years 2 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
AAAI
2008
13 years 11 months ago
Make3D: Depth Perception from a Single Still Image
Humans have an amazing ability to perceive depth from a single still image; however, it remains a challenging problem for current computer vision systems. In this paper, we will p...
Ashutosh Saxena, Min Sun, Andrew Y. Ng