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» Automatic texture mapping on real 3D model
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TCSV
2008
153views more  TCSV 2008»
13 years 8 months ago
Broadcast Court-Net Sports Video Analysis Using Fast 3-D Camera Modeling
This paper addresses the automatic analysis of court-net sports video content. We extract information about the players, the playing-field in a bottom-up way until we reach scene-l...
Jungong Han, Dirk Farin, Peter H. N. de With
MM
2004
ACM
133views Multimedia» more  MM 2004»
14 years 2 months ago
Interactive retrieval of 3D shape models using physical objects
We present a novel method for interactive retrieval of 3D shapes using physical objects. Our method is based on simple physical 3D interaction with a set of tangible blocks. As th...
Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, ...
HUMO
2007
Springer
14 years 19 days ago
Articulated Object Registration Using Simulated Physical Force/Moment for 3D Human Motion Tracking
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
Bingbing Ni, Stefan Winkler, Ashraf A. Kassim
ICAPR
2005
Springer
14 years 2 months ago
3D Action Modeling and Reconstruction for 2D Human Body Tracking
In this paper we present a technique for predicting the 2D human body joints and limbs position in monocular image sequences, and reconstructing its corresponding 3D postures using...
Ignasi Rius, Daniel Rowe, Jordi Gonzàlez, F...
CGF
2007
129views more  CGF 2007»
13 years 8 months ago
Texturing Internal Surfaces from a Few Cross Sections
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...