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» Automatic texture mapping on real 3D model
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ICCV
2001
IEEE
14 years 10 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi
ERCIMDL
2000
Springer
147views Education» more  ERCIMDL 2000»
14 years 12 days ago
Map Segmentation by Colour Cube Genetic K-Mean Clustering
Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum num...
Vitorino Ramos, Fernando Muge
PAMI
2008
195views more  PAMI 2008»
13 years 8 months ago
Robust Radiometric Calibration and Vignetting Correction
In many computer vision systems, it is assumed that the image brightness of a point directly reflects the scene radiance of the point. However, the assumption does not hold in mos...
Seon Joo Kim, Marc Pollefeys
GRAPHITE
2007
ACM
14 years 20 days ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
PAMI
2007
222views more  PAMI 2007»
13 years 8 months ago
MonoSLAM: Real-Time Single Camera SLAM
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...