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» Automatic texture mapping on real 3D model
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GRAPHITE
2006
ACM
14 years 2 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
NPAR
2006
ACM
14 years 2 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
MICCAI
1999
Springer
14 years 1 months ago
Ultrasound Probe Tracking for Real-Time Ultrasound/MRI Overlay and Visualization of Brain Shift
Abstract. Stereotactic techniques are prevalent in neurosurgery. A fundamental assumption of stereotaxis is that the brain is a rigid body. It has been demonstrated, however, that ...
David G. Gobbi, Roch M. Comeau, Terry M. Peters
TVCG
2012
184views Hardware» more  TVCG 2012»
11 years 11 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
ECCV
2006
Springer
14 years 10 months ago
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
Wen-Chieh Lin, Yanxi Liu