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» Automatic texture mapping on real 3D model
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3DIM
2005
IEEE
14 years 1 months ago
A MRF Formulation for Coded Structured Light
Multimedia projectors and cameras make possible the use of structured light to solve problems such as 3D reconstruction, disparity map computation and camera or projector calibrat...
Jean-Philippe Tardif, Sébastien Roy
IEEECIT
2010
IEEE
13 years 6 months ago
Model-Level Debugging of Embedded Real-Time Systems
Abstract—Model-driven development has become the stateof-the-art approach for designing embedded real-time systems. heir high level of abstraction, models are easier to understan...
Wolfgang Haberl, Markus Herrmannsdoerfer, Jan Birk...
CVPR
2005
IEEE
14 years 9 months ago
Estimating Disparity and Occlusions in Stereo Video Sequences
We propose an algorithm for estimating disparity and occlusion in stereo video sequences. The algorithm defines a prior on sequences of disparity maps using a 3D Markov random fie...
Oliver M. C. Williams, Michael Isard, John MacCorm...
ICCV
2003
IEEE
14 years 9 months ago
Nonmetric Lens Distortion Calibration: Closed-form Solutions, Robust Estimation and Model Selection
This paper addresses the problem of calibrating camera lens distortion, which can be signi?cant in medium to wide angle lenses. While almost all existing nonmetric distortion cali...
Moumen T. El-Melegy, Aly A. Farag
ECCV
2006
Springer
14 years 9 months ago
Unsupervised Texture Segmentation with Nonparametric Neighborhood Statistics
Abstract. This paper presents a novel approach to unsupervised texture segmentation that relies on a very general nonparametric statistical model of image neighborhoods. The method...
Suyash P. Awate, Tolga Tasdizen, Ross T. Whitaker