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» Automatic texture mapping on real 3D model
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CG
2011
Springer
12 years 11 months ago
Feature based volumes for implicit intersections
The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or Feature Based Volumes (FBV) is pr...
Oleg Fryazinov, Pierre-Alain Fayolle, Turlif Vilbr...
SI3D
2006
ACM
14 years 1 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
CVPR
2006
IEEE
14 years 9 months ago
Control Theory and Fast Marching Techniques for Brain Connectivity Mapping
We propose a novel, fast and robust technique for the computation of anatomical connectivity in the brain. Our approach exploits the information provided by Diffusion Tensor Magne...
Emmanuel Prados, Stefano Soatto, Christophe Lengle...
ACSC
2010
IEEE
13 years 2 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
GMP
2008
IEEE
161views Solid Modeling» more  GMP 2008»
14 years 2 months ago
Slit Map: Conformal Parameterization for Multiply Connected Surfaces
Surface parameterization is a fundamental tool in geometric modeling and processing. Most existing methods deal with simply connected disks. This work introduces a novel method to ...
Xiaotian Yin, Junfei Dai, Shing-Tung Yau, Xianfeng...