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» Automatic texture mapping on real 3D model
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CVPR
1999
IEEE
14 years 10 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
CG
2004
Springer
13 years 8 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
3DIM
2003
IEEE
14 years 2 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
WACV
2002
IEEE
14 years 1 months ago
Automatic Pose Estimation of Complex 3D Building Models
3D models of urban sites with geometry and facade textures are needed for many planning and visualization applications. Approximate 3D wireframe model can be derived from aerial i...
Sung Chun Lee, Soon Ki Jung, Ramakant Nevatia
CVPR
2007
IEEE
14 years 10 months ago
Topology matching for 3D video compression
This paper presents a new technique to reduce the storage cost of high quality 3D video. In 3D video [12], a sequence of 3D objects represents scenes in motion. Every frame is com...
Tony Tung, Francis Schmitt, Takashi Matsuyama